A downloadable Prototype for Windows

This project is a recreation of the supernatural gameplay elements from the first Dishonored game, developed by Arkane Studios and published by Bethesda. It was completed in Unreal Engine 5.2-5.3 using blueprint scripting and C++ programming.

This project was designed and created from the ground up as my capstone assignment at Wichita State University.  It aims to showcase my growth at WSU and become a portfolio piece for my desired role in gameplay programming. The development time was 06/2023 - 04/2024.

Thank you all for checking out my team's work!

Controls:

  • ESC/Tab - Menu (and quit game)
  • 1 - Darkvision
  • 2 - Blink
  • 3 - Windblast
  • 4 - Bend Time
  • 5 - Devouring Swarm
  • 6 - Possession
  • LCTRL - crouch
  • TAB + Q or E - lean

Here are the links to the blueprints:

Access Everything:

Check out the GitHub repository here.


Videos:


Level design assets: Kay Lousberg.


Special thanks to my team:

Modeling: 

  • Ashton Whitehead - crossbow
  • Morganne Faith - interior props
  • Ethan Hall - handheld props, interior props
  • Hezhen Wang - handheld tools, exterior props
  • Kelsey Loving - sword
  • JJ - sword, rigging

Programming:

  • Sam Hein - AI, UI, gameplay systems
  • Tyler Lefebvre - optimization, gameplay systems, AI
  • Morganne Faith - gameplay systems

Level Design:

  • Jaedan Wallace - concept design
  • Ralph Young - 3D blockout, layout
  • Isaac Tiguila - concept, blockout, and final design

Audio Design:

  • Aidan Pulaski - Gameplay audio (player abilities)
  • Isaac Tiguila - Gameplay audio (player abilities)
  • Steven Soetjoadi - voice acting (announcer)

Other:

  • Kent Van Beek - VFX consultant, project advising
  • Ashton Whitehead - 3D consultant, project advising
  • Sophia Ramirez - project advising
  • Callum Roberts - UI design, 2D design
  • Luke Parrett - video editing, reel editing

Extra special thank you to the instructors who helped me give my project a balanced focus on scope, education, and growth:

  • Brian Foster - for helping me through my countless coding issues.
  • CJ Marsh - for always letting me rant about problems only for me to find the solution right after immediately.
  • Jalen Cooper - for helping me find students willing to help.
  • Robert Thomas - for helping me present topics in a way for everyone to understand.
  • Alexis Cruz - for listening to my midday rants.
  • Justin Rorabough - for not listening to me when I told him to use VGA instead of HDMI.

Download

Download
Dishonored_TechDemo_4.19_BUILD.zip 785 MB

Install instructions

To play, download the .zip folder and open the Dishonored_TechDemo.exe.

There are multiple ways to navigate through the short Experience Level. Good luck!

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