Dishonored Mechanic Recreation
A downloadable Prototype for Windows
This project is a recreation of the supernatural gameplay elements from the first Dishonored game, developed by Arkane Studios and published by Bethesda. It was completed in Unreal Engine 5.2-5.3 using blueprint scripting and C++ programming.
This project was designed and created from the ground up as my capstone assignment at Wichita State University. It aims to showcase my growth at WSU and become a portfolio piece for my desired role in gameplay programming. The development time was 06/2023 - 04/2024.
Thank you all for checking out my team's work!
Controls:
- ESC/Tab - Menu (and quit game)
- 1 - Darkvision
- 2 - Blink
- 3 - Windblast
- 4 - Bend Time
- 5 - Devouring Swarm
- 6 - Possession
- LCTRL - crouch
- TAB + Q or E - lean
Here are the links to the blueprints:
Access Everything:
Check out the GitHub repository here.
Videos:
- Coding and blueprint trailer (edited by Luke Parrett)
- I made a video devlog with an overview of all the code.
- Full playlist of YouTube videos.
Level design assets: Kay Lousberg.
Special thanks to my team:
Modeling:
- Ashton Whitehead - crossbow
- Morganne Faith - interior props
- Ethan Hall - handheld props, interior props
- Hezhen Wang - handheld tools, exterior props
- Kelsey Loving - sword
- JJ - sword, rigging
Programming:
- Sam Hein - AI, UI, gameplay systems
- Tyler Lefebvre - optimization, gameplay systems, AI
- Morganne Faith - gameplay systems
Level Design:
- Jaedan Wallace - concept design
- Ralph Young - 3D blockout, layout
- Isaac Tiguila - concept, blockout, and final design
Audio Design:
- Aidan Pulaski - Gameplay audio (player abilities)
- Isaac Tiguila - Gameplay audio (player abilities)
- Steven Soetjoadi - voice acting (announcer)
Other:
- Kent Van Beek - VFX consultant, project advising
- Ashton Whitehead - 3D consultant, project advising
- Sophia Ramirez - project advising
- Callum Roberts - UI design, 2D design
- Luke Parrett - video editing, reel editing
Extra special thank you to the instructors who helped me give my project a balanced focus on scope, education, and growth:
- Brian Foster - for helping me through my countless coding issues.
- CJ Marsh - for always letting me rant about problems only for me to find the solution right after immediately.
- Jalen Cooper - for helping me find students willing to help.
- Robert Thomas - for helping me present topics in a way for everyone to understand.
- Alexis Cruz - for listening to my midday rants.
- Justin Rorabough - for not listening to me when I told him to use VGA instead of HDMI.
Status | Prototype |
Platforms | Windows |
Author | Jackson Kraft |
Genre | Action |
Tags | Action-Adventure, blueprint, Experimental, Fantasy, First-Person, Prototype, Short, Stealth, Unreal Engine |
Download
Install instructions
To play, download the .zip folder and open the Dishonored_TechDemo.exe.
There are multiple ways to navigate through the short Experience Level. Good luck!
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